Nov 28, 2017 18:38:16 GMT |
Post by KO NINAANEL on Nov 28, 2017 18:38:16 GMT
KO NINAANEL
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NICKNAMES Koko
GENDER Female
ORIENTATION Heterosexual
BIRTHPLACE Shivers Mountains (many moons ago)
AGE Several centuries
EYE COLOR Emerald Green
HAIR COLOR Fire red
HEIGHT Six feet
WEIGHT One Hundred + Twenty
DISTINCTIVE MARKINGS None
SCARS None
PIERCINGS Several hoops in both ears
TATTOOS None
FACE CLAIM Original Artwork @sakimichan of Deviantart
MEMBER GROUP Fae
personality paragraphs here, at least 1-2 paragraphs
FAVORABLE TO
Solitude
Peace
Strangers
Forests
Fire
UNFAVORABLE TO
Snow
Servants
Mother
Authority
Disarray
Arrogance
ENJOYS
Snuggling
Reading
Writing
AFRAID OF
Skeletons
Dogs
ALLIANCE Neutral
history paragraphs here, at least 2-3 paragraphs
MOTHER Neeka Ninaanel (nee Stref)
FATHER Jakob Ninaanel
SIBLINGS None
SIGNIFICANT OTHER Nada
CHILDREN Nope
OTHER Nothing
ABILITY/POWER
Water Control: Ko is a fae who was blessed with magick (of the water variety), and as such she has control over water. She can form water in any way she wants and manipulate it in a way that it does whatever she asks. She can't create water out of nothing though, she needs to have some sort of water on hand. (she usually carries a canteen around with water in it.
Barrirers: She can call upon her powers and create a barrier of water around herself. This barrier holds strong against wind and earth attacks, but of course, doesn't stand much of a chance against fire based ones.
Ice Shards: Flying ice shards? Oh no! Oh yes! Ko can make ice shards fly in any direction she wishes. They are small, hard to dodge unless you're really paying attention and can pierce through most anything.
Magic: Basic, necessary spells that help her perform small tasks. Also to enforce her water control, including being able to freeze water; Spells to camouflage herself; And others that help with travel, cooking, etc... She even has a crystal ball.
Healing: Part of her family's legacy includes the ability to use the magick they produce to help heal others. However, there is an extent to which she can heal. Should she be too tired, too hurt, or in anyway incapacitated, then Ko cannot heal. But, as long as she has enough energy to heal, she can help anyone with cuts, broken bones, deep wounds, bruises, etc...
WEAPONS/ARMOR None. Although, if she feels like it, she's been taught to use swords and small blades.
STRENGTHS
Strength: Because of her fae side, Ko has superior strength to that of humans. But it's not as though she can run around throwing boulders around, it all depends on how tired she is.
Agility / Lithe / Flexibility: She's tall but skinny, and toned, so she is able to bend, twist, and fit into odd places.
Hearing: Those pointed ears of her aren't just for show, they allow Ko to hear through walls, and a whisper up to a mile away. That also means she has to keep it in check when she's surrounded by others, or she'll have a loud buzzing in her head.
Quiet; Reserved; Quite an intellect; Strategic; Thinks before she speaks.
Compassionate, to the point of caring too much.
WEAKNESSES
Clumsly: Has a hard time making it down the stairs without tripping over her own feet. And when walking in the snow she tends to always find the stray roots and rocks that are just waiting there to trip someone.
Easily angered; No sense of direction; Lonesome
ALIAS
TIME ZONE
OTHER CHARACTERS